Fallout 4 Doctor Who Mod

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This page lists all doctors in Fallout 4.: The content is not described in full detail on this page. For details, please see the respective articles. For doctors in other Fallout games, please see 'Character'.; For an overview of Fallout 4 content, please refer to 'Portal:Fallout 4'. The official Community site for Bethesda, publisher of Fallout, DOOM, Dishonored, Quake, Skyrim, Wolfenstein, The Elder Scrolls, more. Looks like your connection to Bethesda.net Community Forums was lost, please wait while we try to reconnect.

Requirements

This mod does not have any known dependencies other than the base game.

Mod

Mods requiring this file

Mod nameNotes
Enemies Of Fallout WhoNow required for Dalek textures.
Fallout Who - Classic Style Retexture
Fallout Who - Immersive TARDIS Sounds
FALLOUT WHO RETEXTURG TARDIS
Permissions and credits

Author's instructions

We do not allow modification of our development files in any way, shape or form - nor allow for add-ons

File credits

The Foundry:
Demeggy - Founder, Lead Developer & Designer, Scripting
Cookiemorph - Modelling, Animating, Texturing, Scripting
GreatIllMotives - Design, Testing
With additional thanks to:
Spyduck - Scripting, Modelling, Animating, Texturing
ShatteredSteel - Scripting Help
Scrivener07 - Scripting Help
and to the Fallout Who community for their patience and dedication to our projects over the past 6 years!

Donation Points system

This mod is not opted-in to receive Donation Points

Changelogs

Best Mods For Fallout 4

  • Version 1.0.6

    • - Correction made to the Sonic Screwdriver's unlock ability
      - 'Cup of Tea' food item added under Time Lord Science (Tea boxes can be found scattered throughout the Wasteland)
  • Version 1.0.5

    • - Homing beacon now transmits as a quest marker
      - Refuelling: lore altered to identify Rift spots, with External Radiation scanner renamed and Manual updated - Boston Common Rift spot unlocked by default in the Navcom
      - Scrappable Mercury added to further items (with Mercury item itself now scrappable)
      - TARDIS Manual typos and layout corrected
      - TARDIS workshop now connects to workbenches
      - Chemistrybench Submenu 'Time Lord Science' now accessible
      - Companions now follow you out of the TARDIS
      - Sonic Screwdriver: Can no longer Hack Codsworth or Curie
      - Systems: Various small systems script fixes implemented
      - Systems: Adjusted damage applied during crashlanding/systems now restored during maintenance mode
      - TARDIS Maintenance Mode whilst parked at Rift spots is now togglable
      - TARDIS Workshop boundaries extended
  • Version 1.0.4

    • - Regeneration info added to TARDIS Manual
      - Environment Systems are now repairable when destroyed
      - Patch repair has been changed to 'Use TARDIS Repairkit', which is a craftable item at a Chemistry workbench
      - Systems HP scripting issue fixed
      - Mercury now added to a lot more items
  • Version 1.0.3

    • - Fix to some users receving an insta-death bug on activating readout/refuel controls at the start of the mod. YOU MUST RESTART the mod if you have experienced this bug. This means reload a save prior to the mod being loaded. This is being caused by a Quest Init error courtesy of the scripting system.
      You do NOT need to reload the mod if you have not experienced this issue.
  • Version 1.0.2

    • - corrected animations on some controls
      - drift compensator now completes certain events
      - vortisaur event bug now fixed
      - interior cell fixes
      - sonic screwdriver mesh corrected & encrypt feature removed
      - TARDIS exit freezing bug removed
  • Version 1.0.1

    • - Added clear instructions to Pocketwatch
    • - Removed Fast Travel from TARDIS Homing Beacon
    • - Corrected Chameleon Circuit bug
    • - Adjusted Placement of Galley Powerstack
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