Best Oblivion Weapon Mods

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For other uses, see Weapons.
  1. Oblivion Special Weapons
  2. Best Oblivion Weapon Mods Mod

Here is the list of Top 10 best Oblivion mods that will change your entire impression of how the game is meant to be played. Meet new creatures, use brand new magical spells, perform elaborate tricks, marvel at new environments, get your user interface improved and get rid of those pesky bugs. Weapon Expansion Pack for Oblivion Nthusiasts (W.E.P.O.N.) Removed fixes that had no in-game effect (specifically, staff reach) to increase mod compatibility. Added Mithril Bows to all Imperial City guards. It didn’t make sense for them to have Mithril Arrows and Longswords, but Fine Steel Bows.

A weapon is a piece of equipment that can be used to deal damage to any person or creature. Weapons are made from a variety of materials, such as common Steel, to less common Glass. Damage and speed of a weapon is determined by its strength, the material it is made of, the weight, and the skill of the character wielding it. The main exception is a staff, which is not used as a melee weapon, but rather one that propels magical attacks towards a target. The staff can be used regardless of level or skills.

Weapons and armor in Cyrodiil come in an array of materials. These nearly always go in a consistent order of quality: if a dagger of one material is better than a dagger of another, then armor of the first material will also be superior to the second. One point that is frequently confused is Dremora and Daedric equipment. While identical in appearance and weight, Dremora equipment is vastly inferior in quality, equivalent to steel. Otherwise, weight is correlated with quality.

Due to Oblivion's leveling system, rarity for higher end items is nearly nonexistent. At level 20+, Bandits and Marauders frequently roam with full sets of Glass or Daedric equipment.

Keep in mind, it is possible to deal physical damage without a weapon, through the Hand-to-Hand skill.

Normal vs. Enchanted WeaponsEdit

Oblivion Special Weapons

'Normal weapons' are basic weapons that are not enchanted, meaning they do not have any additional effects, such as magical damage. Normal weapons cannot be used to attack certain ethereal creatures, such as ghosts and wraiths. The exceptions to this rule are Silver and Daedric weapons, which do not have to be enchanted to inflict damage on ethereal enemies.

Weapons enchanted with a Soul Gem will cast the enchanted spell(s) on 'strike'. This means that whenever a successful strike is made on a target, the effect will also activate and hit the target. These magical weapons have a certain number of charges, indicating how many times the effect can be activated. When the weapon's charges are exhausted, it will only do its base damage with no additional effects. Weapons can be recharged using filled Soul Gems, or a Varla Stone, which will recharge all of the enchanted weapons in the player's inventory. Soul Gems restore a specified number of charges, which is dependent upon their soul level: Petty, Lesser, Common, Greater, and Grand. In addition, certain NPCs will recharge enchanted weapons for a fee. This is a common service among members of the Mages Guild, but otherwise rare.

Weapon healthEdit

Weapon health is an indicator of a weapon's condition. If a weapon's health is reduced, it will do less damage. When its health reaches zero, the weapon breaks and becomes unusable (broken items are marked with a split orange circle in the inventory). Damaged weapons can be repaired using repair hammers, or they can be taken to an NPC who performs repair services. Any merchant selling weapons or armor will perform repairs for a fee; to access this service, activate the person and then click the icon of a hammer. Select the item in need of repairs from a list of all the items in the player's inventory which are not at maximum health. Fighters Guild porters also provide repair services to members, and charge less than vendors for their services.

The Hero will have to be at least a Journeyman rank in the Armorer skill if they want to repair magical items themselves. Note that repairing enchanted weapons does not recharge them.

ReachEdit

Main article: Reach (Combat)

A weapon's reach determines how close the character must be to the opponent for the weapon to connect. Weapons such as daggers have a minimal reach, while claymores have a far greater reach (more than double that of a dagger). Bows have the greatest reach, since they fire a projectile far beyond the normal attack range of a melee weapon. The distance an arrow flies from a bow depends on how much the bow is drawn; firing arrows rapidly will result in very short arcs, while slowly drawing a shot can fire it beyond visual range.

Attack speedEdit

Main article: Attack speed

Different weapons have different attack speeds, which affects how much damage can be dealt over a certain amount of time. The Speed attribute influences how fast a weapon can be swung/fired. Smaller weapons have greater attack speeds, though they also have shorter reaches and generally do less damage with each hit. Daggers have the fastest attack speed; warhammers have the slowest.

See alsoEdit

  • Off-hand item:Shield, Torch

BladesEdit

DaggersEdit

WeaponItem IDSpeedReach
Iron Dagger00019171635701.40.6
Fine Iron Dagger0003A862102.7677
Rusty Iron Dagger0009061623335
Steel Dagger000229B92047112
Fine Steel Dagger0003A859403.68123
Silver Dagger000252244059162
Dwarven Dagger00035DD0110611220
Elven Dagger00035E63260713286
Glass Dagger00035E5B570815360
Ebony Dagger00035E6A1250917442
Daedric Dagger00035E7227001019532

Unique daggersEdit

WeaponItem IDSpeedReach
Blade of Woe00022BA820474001.40.6
Dagger of Discipline000C891F05970

Best Oblivion Weapon Mods Mod

ShortswordsEdit

WeaponItem IDSpeedReach
Rusty Iron Shortsword00090615585561.20.8
Iron Shortsword00000C0D128798
Fine Iron Shortsword0003A86577.28108
Steel Shortsword000229BC40109144
Fine Steel Shortsword0003A85C55910158
Silver Shortsword00025220701211198
Dwarven Shortsword00035DD31451413260
Elven Shortsword00035E644001615330
Glass Shortsword00035E5C5501817408
Ebony Shortsword00035E6B9002019494
Daedric Shortsword00035E7315002221508
Best Oblivion Weapon Mods

LongswordsEdit

WeaponItem IDSpeedReach
Iron Longsword00000C0C7020101401.01.0
Fine Iron Longsword0003A863901811 154
Steel Longsword000229BA1202412 192
Fine Steel Longsword0003A85A14021.613 211
Silver Longsword0002521F1602815252
Dremora Longsword0003E9C31004816150
Dwarven Longsword00035DD12003216320
Elven Longsword000229B34203618396
Glass Longsword00035E5F8404020480
Ebony Longsword00035E6E17004422572
Daedric Longsword00035E7631004824672

ClaymoresEdit

WeaponItem IDSpeedReach
Iron Claymore0001C6CD4022121680.81.3
Fine Iron Claymore0003A8618019.813185
Steel Claymore000229B8802614224
Fine Steel Claymore0003A85819023.415246
Silver Claymore0002522613023.216288
Dremora Claymore0003E9C41303216288
Dwarven Claymore00035DCF3103818360
Elven Claymore00035E686004420440
Glass Claymore00035E6111505022528
Ebony Claymore00035E7022005624624
Daedric Claymore00035E7840006226728

KatanasEdit

WeaponItem IDSpeedReach
Ruined Akaviri Katana000980DF32081001.01.0
Akaviri Katana00024DCA1201014200
Ancient Akaviri Katana000E78E51801815240
Akaviri Dai-Katana0009DAC51502416250

Unique KatanasEdit

WeaponItem IDSpeedReach
Akavari Sunderblade000CA154278018153501.01.0

Renault's Akaviri Katana
Glenroy's Akaviri Katana
Baurus's Akaviri Katana Su podium v2.5 crack.

00066C440

0

0

18

10

10

15

2

8

240

BluntsEdit

War AxesEdit

WeaponItem IDSpeedReach
Rusty Iron War Axe000906134125561.10.8
Iron War Axe00000D8113128112
Fine Iron War Axe0003A8662610.89123
Steel War Axe000229BD351610160
Fine Steel War Axe0003A85D7014.411176
Silver War Axe00025222602012216
Dwarven War Axe00035DD41652414280
Elven War Axe00035E653452816352
Glass War Axe00035E5D7103218432
Ebony War Axe00035E6C14503620520
Daedric War Axe00035E7431004022616

Battle AxesEdit

WeaponItem IDSpeedReach
Iron Battle Axe00000D7F3527121680.81.2
Fine Iron Battle Axe0003A85F7024.313185
Steel Battle Axe000229B6753514224
Fine Steel Battle Axe0003A8561503015246
Silver Battle Axe000252211254116288
Dwarven Battle Axe00035DCD3004818360
Elven Battle Axe00035E675805520440
Glass Battle Axe00035E6010506222528
Ebony Battle Axe00035E6F21006924624
Daedric Battle Axe00035E7738007626728

MacesEdit

WeaponItem IDSpeedReach
Club0003B375387700.90.9
Rusty Iron Mace000906146157700.91.0
Iron Mace00000D82171510140
Fine Iron Mace0003A8643413.511154
Steel Mace000229BB401912192
Fine Steel Mace0003A85B8017.113211
Dremora Mace0003E9C2434012100
Silver Mace00025223702314252
Dwarven Mace00035DD21802716320
Elven Mace00035E663803118396
Glass Mace00035E5E7503420480
Ebony Mace00035E6D15003922572
Daedric Mace00035E7532004324672

WarhammersEdit

WeaponItem IDSpeedReach
Iron Warhammer000191726030141960.71.3
Fine Iron Warhammer0003A8672610.815216
Steel Warhammer000229BE1253916256
Fine Steel Warhammer0003A85E25035.117282
Silver Warhammer000252252004818324
Dwarven Warhammer00035DD54305720400
Elven Warhammer00035E698006622484
Glass Warhammer00035E6215007524576
Ebony Warhammer00035E7128008426676
Daedric Warhammer00035E7950009328784

MarksmanEdit

BowsEdit

WeaponItem ID
Dremora Light Bow000872A9622860
Iron Bow000252311188112
Fine Iron Bow0003A860227.29123
Steel Bow000229B730109144
Dremora Bow000872AA28221080
Silver Bow00025227551210180
Fine Steel Bow0003A85760910158
Black Bow000908AD70810200
Dwarven Bow00035DCE1551412240
Dremora Heavy Bow000872AB1802214240
Elven Bow000229BF3601614308
Glass Bow00035E7A7351816384
Ebony Bow00035E7B15502018468
Daedric Bow00035E7C32002220560

ArrowsEdit

WeaponItem ID
Daedric Arrow0001EFD3340.315
Dremora Barbed Arrow000872A74212
Dremora Broadhead Arrow000872A621.510
Dremora Field Arrow000872A5118
Dwarven Arrow00022BE250.211
Ebony Arrow0001EFD5200.214
Elven Arrow000229C080.112
Glass Arrow00022BE1120.113
Iron Arrow0001782910.18
Silver Arrow0001EFD430.110
Steel Arrow000229C120.19

StavesEdit

Main article: Staves (Oblivion)

Weapons by materialEdit

See alsoEdit

Discussions about Weapons (Oblivion)

  • Ideal 'armory system'

    • for 1, unarmed remains as a perk in the Heavy Armor tree. as for the rest, i agree. they should stop leaving out diverse weapons. btw, you l..
    • Hand 2 hand / unarmed ciombat should return as perk tree (mostly for sh*t's and giggles as well as for role playing purposes). The rest..
  • What's your opinion of best overall weapon (I mainly use swords)

    • I know there is no best it's just opinion, which is your choice. I'm between this. DawnfangDuskfang Umbra Chillrend
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