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Stalker: Call of Pripyat is a critically acclaimed PC FPS game renowned for its modding community. But with so many terrible mods floating around, what are Stalker CoP mod lovers to do? Whether you love realistic graphics, horrifying new monsters, or awesomely powerful guns, the answer is simple. Check out the top 5 best Stalker Call of Pripyat mod list to find out what you have been missing. Some sequels radically reinvent what has come before; others fundamentally buff up a formula that already soars. You're all going to need suits with closed-cycle respiratory modules, too, otherwise you won't last a minute down there. After all, you can grapple to a gas canister, shoot it, and fly in. During your travels across the Zone in Call of Pripyat, you may have come across Professor Ozersky of the Mobile Research Lab in Jupiter and been charged with finding the Oasis: a legendary bastion of peace and tranquility within the wilderness of the Zone, said to be able to heal the wounds of all who rest within.
23. Stingray 1
Received from: from the beginning of the game
Beginning location: -
Breath of the wild rom. Target location: points 43, 6 on the map
Mission description:
Return to the choppers. If you have arrived at the spot marked as 43, you should see a mine field in front of you. The case is not to cause an explosion. It's quite simple - you just have to follow the pavement on the left and watch the minimap for any darker spots. They're easy to spot at the light surface of the pavement (screen).
After examining the machine and taking the black box, you will see a fun scene during which a large group of mutants will run into the mine field (screen). Watch the fire show and kill the survivors. Give the box to the mechanic in the Jupiter Stalker base (point 6). Return to him after 3 hours, pay for his work and listen to the recording.
24. Stingray 4
Received from: from the beginning of the game
Beginning location: -
Target location: point 45 on the map
Mission description:
The last of the choppers in this sector has crashed on the terrain of the factory at the south-east. You will find the entrance at point 45. Go to the lower level (stairs on the right). Walk through the lightened tunnel (screen).
The tunnel will end with a ladder - use it to go up. Walk the metal scaffolding round the room, through a small room [*] and further - to the entrance in the wall (screen). The stairs leading down will take you to the hall with the chopper and some dog mutants. Search the machine.
25. Stingray Squad
Received from: automatically after mission 24
Beginning location: point 45 on the map
Target location: -
Mission description:
The mission will end 'on its own' as you advance the plot.
26. Road to Pripyat
Received from: automatically after mission 23
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Beginning location: point 6 on the map
Target location: point 46 on the map
Mission description:
Talk with the guide (point 46) about getting to Pripyat (screen). He will direct us to the recently visited factory in order to find some documents.
Phase 2 - documents
Target location: 47, 48, 49, 50, 51 on the map
Exactly at the point marked on the map (47) you will find an entrance to the building. You have to localize the documents marked on your minimap. The folder is on a table in the room on the left, on the second floor. Another document is on a metal shelf (48). Go there (screen) using the passage between the building.
Go outside and return to the first building through the entrance at (49). The minimap will direct you to a folder lying on a wooden shelf at the ground floor. The next document is at a hall at which the helicopter crashed (see - mission 24 and the description how to get to it). On the metal table (screen) you will find the letter you need (50). The last document is a big folder on the first floor of a small building, point (51) shows the entrance from the west side.
Phase 3 - chemical lab
Take the white folder (screen) from the small room (see - mission 24 and [*]).
Phase 4 - checking the passage
Target location: 52 on the map
Go to the wreck once more (see - mission 24 and the description how to get to the chopper). Opposite to the machine, there's a passage behind a steel 'wall' (screen).
You should reach a big hall with a small steel room (screen). Take the blue folder from inside. You can out of the factory directly from this hall, through the hall in the eastern wall caused by a truck. You can sell all the documents found in this mission to Owl.
Phase 5 - talking with the mechanic
Target location: 6 on the map
In order to definitely end this mission, talk to the mechanic from the Stalker base in Jupiter sector (point 6).
27. Pripyat 1
Received from: automatically after mission 26
Beginning location: point 6 on the map
Target location: point 20 on the map
Mission description:
Call Of Pripyat Guide
Begin from drinking with Zulu (screen) in his tower (point 20). You don't have to prolong the conversation - just keep talking about the expedition and you'll fall out after a while.
Phase 2 - SEVA
Target location: points 11 / 29 on the Zaton map, or point 53 on the Jupiter map
The next step in your preparations should be buying a proper SEVA suit (screen). If the circumstances are right (discounts, respect, a wider offer at the shops), you should find one for as much as 22 / 25 thousands (Owl - point 11 on the Zaton map) / (Hawaiian - point 53 on the Jupiter map). Alternatively you can order it at the supplier - Nimble (point 29 on the Zaton map), for a little higher price. In case you need money, sell artifacts to Breadi.
Phase 3 - the team
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Target location: points 1, 35 / 34 , 22, 23 on the Jupiter map
Recruiting members to your team involves some costs. Begin from Vano (point 1) who will want 5 000 for his suit. After paying him, take him to Zulu. Your next target is Strider - the leader of the soldiers from mission 21 (Monolith Survivors). You can recruit him only if you have completed that mission. You will find him in front of the door (screen) leading to Freedom's leader (point 35), or Duty (point 34), depending on which fraction you're friends with. Your buddy doesn't have a problem with his suit, so just take him to Zulu.
The next lucky man is Sokolov - the soldier staying at the scientists' bunker (next to point 22). There's a problem with his suit - talk with professor Ozersky (point 23) and complete mission 28. Afterwards take Sokolov to Zulu and collect an achievement increasing the chances your team has to survive (screen).
You should start preparing for the journey. A good machine gun (with an optical sight and a grenade launcher), a rifle and lots of ammo should be enough. You can use the fact that the upgraded SEVA offers 10 kg more (+some artifacts in the slots and you may carry up to 70 kg). End the mission by telling Zulu that you have completed assembling the team (four people go in, one [Nitro - the mechanic] opens the passage). The road to Pripyat has been described in another section of the guide.
28. Anomalous Plant
Received from: Professor Ozersky
Beginning location: point 23 on the map
Target location: point 54 on the map
Mission description:
You have to get to the anomaly and find a plant for the professor (screen). It's a good moment to test you new SEVA suit, especially if you have already upgraded it at one of the mechanics. After you hand over the plant, you will be able to continue mission 27 and you should also get an achievement (Hermann will start selling a new medicine, allowing you to survive an emission while outside).