Fallout New Vegas Fco Not Working
Anybody know how to fix the issue where certain characters have eyes that aren't lined up correctly, so they appear to be looking to the right? It's only a few, like the hookers in Atomic Wrangler, but occasionally it's someone important.
I've got the FCO and Redesigned setup like in the guide, except that I've added the FCO eye fix to stop people from having double pupils in each eyeball.
Fallout 3 mods - TTW is a New Vegas mod, so mods loaded in FO3 will have no effect, and unconverted mods for FO3 will not work; Project Nevada. FCO - Fallout Character Overhaul - all versions are known to conflict. This a collection of specific common problems and solutions, along with a general checklist of things known to contribute to problems, collected from around the web. The 'Fallout NV Mod Conflict Troubleshooting' thread in the 'Fallout New Vegas Mod Troubleshooting' forum is for questions, suggestions, and discussion of this article's contents. 'The FCO Eyebrows UI extension was not detected.://forums.nexusmods.com/index.php?/topic/3876110-uio-and-fco-wont-work-please-help/. For New Vegas is so much more of a pain in the ass than it was for Fallout 3.
Not quite related but this made me think of it: Is it supposed to turn out so that some characters have the really nice faces of FCO, while mosat people have just the more or less vanilla faces of Redesigned (with the added cuts and scars and such)?
Fallout New Vegas Npc Mods
As an example, the dead courier found in Primm, on the FCO Nexus page he looks like this: https://static-5.nex...-1411676601.jpg whereas in my game he's got the vanilla African face but with the bullet hole and such. I'm just wondering if that's intended.