Prophesy Of Pendor Mercenary

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  1. Prophesy Of Pendor Mercenary 1
  2. Prophesy Of Pendor Mercenary 3

Prophesy of Pendor V3.42 WARBAND SINGLE PLAYER ONLY Not save game compatible with earlier versions Synopsis From the Founding of Pendor - the year is 354 A King has not ruled the shattered land of Pendor for many generations. External usb dvd driver download. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime.

Prophesy of Pendor v3.xx Features
For: Mount & Blade: Warband

Well thought out cultures, armies, and conflicts all of which are set against the backdrop of the realm of Pendor.
Enhanced Goals

  • Expanded victory conditions. It is not just about defeating the five kingdoms, but putting down the four minor factions as well and re-establishing relations with the elusive and hostile elder race of the Noldor.
  • Find the elusive Tears of the Dragon also known as Qualis Gems as a secondary quest to make your characters more powerful and unlock the secrets to establishing new Knighthood Orders and acquiring amazing weapons.
Pendor
New Factions and economic model
  • 6 Playable Factions with extended troop trees for each (15-19 per tree).
    • The Kingdom of Ravenstern – Blue - The Northern Dragon. Valiant warriors who value freedom.
    • The Fierdsvain – Green - Fearless and strong, masters of the battlefield on land and sea.
    • The Kingdom of Sarleon – Red - The Golden Lion. Upholding Honor and the traditions of the Old Kingdom. .
    • The D’Shar Principalities – Brown- These once nomadic tribesmen are swift as the wind, and deadly as the cobra.
    • The Empire - Gold - The Bold Eagle. Disciplined and brave making a last stand or new beginning.
    • Player Kingdom – Yours to define.


  • Expanded Economic Model- build dozens of new structures at your village, castles and towns. Structures can be damaged and destroyed when locations are conquered or raided.
  • Player as King option and Enhanced Kingdom Management system. Declare yourself as a Monarch and play at a new level and all that goes with it.
  • Additional Quests called 'Heartbeat' Quests – Over 50 different types of quests, problems and unique situations that your village/castle/town steward brings to your attention that will have impact on how your realm revolves.
  • Join one of the Knighthood Orders.


New Enemies:

Prophesy Of Pendor Mercenary 1


  • Many and varied foes that are intrinsically part of the struggle of Pendor.
  • Addition of unique Heroes belonging to various minor factions that have unusual troops, dialogues and are challenging to defeat.
  • Minor Factions have warbands and armies that can appear to challenge your rule of Pendor.

Prophesy Of Pendor Mercenary 3



Enhanced troops.
  • Knighthood Orders- The top tier troops can only be created at chapters of knighthood orders that are located at various castles and towns. Some Orders already exist in the game, others are defunct and are up to the player to discover and reestablish. You decide what orders to promote, destroy, keep or create and where. In addition you can enhance the skills and attributes of these upper echelon troops in the game.
  • Knighthood orders sometimes create their own “questing Knights” and have their own faction.
  • A unique troop trees reserved for the player. Adopt one of the five major cultures as your own or turn back the clock and embrace the culture of the old Pendorian Kingdom.
  • Enhanced Mercenaries, over 20 different types with intersecting troop trees.
  • More powerful soldiers and increased troops. added 180 more troops to encounter and work with.
  • Multiple new troop trees to utilize.
  • Mercenary companies that are dynamic in the game.

Companions
  • Expanded NPC's. 20 unique companions with enhanced dialogue, new likes and dislikes and histories.
  • Companion, Pretender and Cultural special abilities: Unique weapons, items, ability to train specialized troops etc.

New Items
  • Addition of over 475 new items.
  • Many new Horses
  • New Armor with amazing look, feel and properties.
  • New weapons including upgradeable enchanted weapons and highly valued unique weapons.
  • Added a Baggage Train for those long Sieges.

Sounds
  • Enhanced NPC voice acting to give deeper immersion.
  • Better Battle Sounds. Incorporated Checkmatey’s More Metal sounds V1.7.
  • New Music - some donated by professional award winning artists and composers.
  • More new music, ambience based upon culture.

Artwork:
  • Reworked the menu system for a completely fresh look and feel.
  • New banners – Amazing banners that spark your imagination.
  • New Artwork, Icons, armor and weapons textures that that change the entire look and feel of the game.
  • A new unique and challenging map and expanded from earlier versions.
  • Renamed, reworked and brought in line with the relevant culture all lords, ladies, merchants, stewards to give a consistent visual and contextual experience.
  • Incorporated new face textures for a more realistic grittier look.

Enhanced Game interaction:
  • Dynamic Conversation System. - This system will allow for the interaction with various merchants, travelers, stewards, barkeeps, and Red Brotherhood slavers and yield location specific, relevant and dynamic content that will affect game play.
  • Improved Autoloot
  • Accessing inventory while in siege.
  • Accessing village leaders from the village menu.
  • Modified defenders arrow supply.
  • Auto continuation if your character falls in battle.
  • Creation of a wiki to help players with the immense storyline and information.
  • Prisoner ransom reward by level.
  • Modified prisoner recruitmen (cannot recruit troops above level 40).
  • Enhanced and more difficult tournaments for more challenge, bigger betting, and better rewards.
  • Enhanced charisma modifiers to enable leading bigger armies.

High replay value.
  • No two games will be the same.
  • Not a module for the inexperienced player.


Reporting

  • New Reports for status on your game victory.
  • New reports at each location you own to find out how they are doing.
  • Expanded Reporting – Enhanced reports of your villages, castles and towns as well as victory conditions.
  • A fully detailed list of Achievements.

Enhanced Features due to Warband Version

  • Intelligent tactical AI and battle formations called Vicky (see Treebeard's guide for details and keys in WB FAQ)
  • A hidden outpost of a minor faction (no spoilers here!)
  • New intro quests
  • Treasure maps leading to hidden lairs
  • Gender equality: females get fiefs when invited to join a faction and don't have a hard time trying to get hired as mercs
  • Added reference pages under Notes->Game Concepts for buildings and knighthood orders
  • Cheater achievement rewritten (cheating three times will trigger it, and it doesn't disable other achievements, only their rewards)
  • Factionalized items (there are many faction-specific items that are available only in faction's town stores)
  • Auto-recruiting from bound villages (seneschal dialog) and auto-training (depends on seneschal Training skill) of player garrisons
  • Additional music tracks for battles and weddings and the Noldor
  • New voice sets for Diev, Sarleon and Empire lords plus audio orders for Formations (not every time as that was too much)
  • Mouse-driven death camera
  • Additional game options 'Important news only' (all or no messages about lords, lootings and sieges that don't concern your faction) and 'Battle formations' (toggles both formations and the tactical AI on/off)
  • King-hired mercs escort the king as a separate party, they also enter and exit centers with the king, and drop off prisoners in centers
  • Added a message to notify when a fief is awarded
  • Integrated More Metal Sounds 2.2
  • New sounds
  • Noble recruit notifications
  • Some buildings have added capabilities (attract nobles)

Mature content warning. Some crude language, mature subject matter, mature themes.
Requirements

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod nameNotes
Storm-sister PoP horsenone
Permissions and credits

File credits

A full list of credits can be found here:
http://forums.taleworlds.com/index.php/topic,82551.0.html

Donation Points system

This mod is not opted-in to receive Donation Points

Changelogs
  • Version 3.8.4

    • -Added a tweak that makes soldiers on horses switch to 1 handed weapons when needed
      -Fixed invisible bear helmet
      -Fixed infinite escape music
      -Fixed some menu images size
      -Fixed Fierdsvain berserker armor/body
      -Fixed Wolfbode's body and head
      -Improved Jarl Helmet
      -Removed azure plate from Heroines Adventurers
      -Few spear adjustments
      -Fixed Noldor training
  • Version 3.8.3

    • -Added customizable reinforcement waves (siege and normal battles separately)
      -Added overhead stabbing for spears & crouching from submod by Hoboistice, also adapting units and spears.
      -Fixed double wife bug
      -Fixed the relation boost bug when freeing ladies-in-waiting
      -Fixed Quigfen's shop
      -Music now loops correctly
      -Tavern ambiance is now a sound instead of a music track
      -Changed cheats
      -Fixed Al-Aziz' crazy dialogs
      -Raised lords base revenue from 750 to 1000
      -Fixed parties potentially stuck near Kwynn
      -Fixed the teleporting training ground
      -Improved male body
      -Improved a lot of axes textures
      -Improved some door textures and some clothing textures
      -Gave phoenixes and scorpion swords a new model
      -Fixed castle floor shader
      -Removed oldest female arena fighters
      -Changed stats for Viper Sabre & Phoenix Sword
      -Fixed Leonion tweak 3.2
      -Fixed an animation with staff block
      -Bolts/arrows auto-equip: damage now more important than number
      -Fixed a text error with travelers
      -Fixed a price error in a dialog
      -Fixed an error with dismounting order
      -Improved skinning and optimized here and there
      -Corrected Empire Guardian Plate With Cape weight
      -Fixed (hopefully) trainers/ransom brokers in prison/feast
      -Fixed 'tweak 38', where you would sometimes get a relation boost with all your companions after a victory.
      -Grammar corrections
  • Version 3.8.2

    • -Fixed prison break
      -Fixed mercenaries turning into sellswords during the merchant quest
      -Fixed companions who would gain relation boost after a battle without being lords
      -Fixed Mystmountain tribes which would be counted as Mystmountain raiders
      -Removed victory condition about 'befriending Mystmountain'
      -Fixed village battles loot (native bug)
      -Fixed village battles killcount
      -Fixed sally in Ishkoman
      -Fixed 0 soldiers parties
      -Fixed companion re-appearing when asked to stay out of fighting and go gather right to rule
      -Rebalanced new KHOs
      -Removed dialog about fief exchange, which would appear in the wrong context (and bug)
      -Reworked lighting and shaders in taverns (especially with flickering light)
      -Arena and tournament music changed (replaced by native music)
      -Tavern sounds changed
      -Fixed looted village music, as well as a few others, that were made to continue until end of track
      -Added loot to Elacrai
      -Removed dark skinned women from non-D'Shar arenas
      -Buffed Three Seers patrols
      -Fixed scabbards on some swords
      -Fixed beard on Assassin helmet
      -Fixed Fierdsvain Jarl Helmet
      -Fixed bald Kidnapped Girl
      -Bumped Veccavia Queen's Guard riding skill
      -Removed blue greaves from Shadow Legion
      -Re-added tweak 44 (a line about factions' current marshals to faction notes)
      -Improved a few textures
      -Added model to replace 2 noble clothing
      -Modified chest loot in several towns
      -Made the Upgrade Discount 90% instead of 33% (to encourage gradual upgrade of CKO equipment, 90% of time and cost invested in the current item is recovered and accounted towards the new item)
  • Version 3.8.1

    • -Reverted aristocracy code
      -Fixed D'Shar ladies faces
      -Debug message in loot screen, and scrambled loot
      -Shiny horses
      -Bugged tavern dialog with drunken fight
      -Viper sabre width (fixed by [email protected])
      -Some clipping helmets
      -Scabbard for viper sabre, scorpion sword and wolf sword
      -Tournament items in shops
      -FLC's lance texture
      -Crassus not having a silk garnet anymore
      -Lethaldiran not reverted to being a man, to avoid being referred as 'she'
      -Removed sallet from Immortals
      -Tweaked reinforcement waves
      -Put back inventory chest in 550 maps.
      -Phoenix and Wolf orders are given to one castle only.
  • Version 3.8

    • GAMEPLAY
      -Larger and adaptive battlefield size
      -Battle size ranging from 100 to 450
      -Many more reinforcement waves
      -Revamped D'shar troop tree
      -Factions rebalanced
      -Many units rebalanced
      -New Phoenix order (2 units)
      -New Shadow Wolves order (2 units)
      -New Scorpion Assassins order (2 units)
      -Leonion Tweaks from this list (1, 3.1, 3.2, 4, 5, 11, 20, 25, 26, 29, 30, 32, 33, 35, 38, 40, 42, 43, 44)
      -All item prices normalized (based on [email protected]'s algorithm)
      -New helmets, new boots, new bolts, new bows, new arrows, new horses..
      -Most units individually reworked and balanced
      -Dragon Drakes now update from Ravenstern Men-at-Arms
      -Items too rare made more present
      -Ai defenders and defending player get ammo refills on sieges
      -New system for merchants to get money
      -Honor decrease when attacking villages & caravans
      -Updated killcam
      -New options & political map
      -Companions won't loot gender opposite armors
      -Wage of archer horsemen no more higher than horsemen
      -Wage of mercenaries down from 200% to 166%
      -Companions can auto-equip, even if loot is saturated
      SCENES
      -Adaptive battlefields (1, 5 or 12 times the surface)
      -New Elacrai interior, exterior, arena and training
      -New siege scenes for 14 towns and most castles (from Floris, but reworked)
      -Horizon backgrounds and map borders
      -More animation in taverns, with up to 15 random customers, musicians, rush hours, and varied clothing linked to culture
      -New Sarleon tavern
      -Spawn points reworked in arenas & taverns
      -Town scenes edited (river in Torbah, towers in Sarleon, lighthouse in Nal Tar, textures in Empire cities and multiple other tweaks)
      -Nal Tar scenes replaced by Sarranid's Durquba
      -New skyboxes
      -More lords in feasts
      -Women in arenas.
      VISUALS
      -New and reworked armors
      -New and reworked helmets
      -New and reworked weapons
      -New and reworked horses
      -New and reworked greaves
      -New common clothing
      -Tournament items reviewed
      -All armors have a male AND female version (with exceptions)
      -All banners redone from scratch, HD
      -42 extra banners
      -Skinning of a lot of helmets (neck part deform with movement)
      -New book covers, qualis gem, gold bar, loot, lute, lyre, chests, common items, furniture, bodies, hair..
      -Dynamic face generation for zombies, and new textures
      -More blood
      -Bump map and/or specular map created for manu items
      -Higher grass
      -Fade from black on entering peaceful scenes (toggleable)
      MAP
      -Original individual icons for towns (including Elacrai)
      -Individual icons for castles (from Floris)
      -Banners normalized
      -Corrected bridges
      -New map icon for training grounds and Wolfbode
      -Polished map textures and shape
      FACES OVERHAUL
      -New male head shape
      -All NPC reworked
      -More and better textures
      -More wrinkled old faces
      -Darker D'Shars
      -Noldor faces
      -Better random faces
      -Head and body color match
      -All D'shars are now dark skinned
      -Muscular bodies in arena
      -Dynamically generated zombie faces
      -Zombie texture redone
      -Improved woman model
      UI
      -More than 150 new menu illustrations (unique illustrations for towns, factions, events and menus)
      -Interface tweaks
      -New kill counter
      -Some polished menus
      SOUNDS
      -New female grunts
      -New death sounds for demons
      -Sound reviewed/remastered
      -Musicians in taverns
      -Women can shout orders
      OPTIMIZATION
      -Optimized sounds (split into OGG and FLAC depending on use)
      -Mesh simplifications
      -Texture remapping for economy
      -LOD creation for almost all items
      -Elimination of all old unoptimized assets
      -Mipmaps on all textures to avoid visual noise
      -Removal of alpha layers when not needed
      -Behind the scenes rework (sorted .brf files and sorted items order)
      BUG FIXES
      -Thousands of grammar, punctuation and formulation errors
      -Merchant starting choice was always changed to physician in scenario 'a letter that changed everything'
      -Made CKO Sergeants recruitable from prisoners
      -Fixed exploit with UllrVetr's bow
      -Salt mine scene exit
      -Transparent salt mine
      -Duplicate items
      -Misaligned Banner of Sarleon
      -Misaligned Mett Xbow
      -'Ghoul face' in castles
      -Possessed Doomguide face
      -Helmets not fitting the head
      -Removed some non-interactive doors
      -Hair texture
      -Banners on overhead circle misaligned
      -Arena and tournament fighters don't keep their original greaves
      -Party naming bug
      -Removed ladies in waiting from non-player parties
      -Fixed 'pretty female' face
      -Toned down loot on bandits
      -Fixed shader on many items
      -Fixed color on back of heraldic armors
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